Ryft Anti-Cheat

For server owners

An anti-cheat your staff can trust, and your players can understand.

Ryft checks your matches on the server and in the game client, gives your staff the evidence in one place, and leaves every decision to you.

What Ryft adds to your server

Three pieces, each where it does the most good.

Server module

Runs inside your game server and checks what players ask for: build and edit reach, fire rate, movement speed, aim. It works on what the game itself reports, never slows a match, and pauses its timing rules after a server hitch so lag never accuses anyone.

Client module

Loaded with the game on each player's PC. It notes unknown code injected into the game, executable memory outside any module, modified game files and known cheating tools, then reports through your launcher.

Staff portal

One place for your staff: every alert with its evidence, each player's history, sanctions, appeals and linked accounts. Behind single sign-on, a second factor and short sessions.

The portal, built for the people who decide

Your staff do not need to read logs. Everything they need to make a fair call is on one screen.

Evidence, not just a score

  • Each alert says what happened: the rule, the value, the limit, the moment in the match.
  • The player's history beside it: earlier alerts, sanctions and reports from other players.
  • Aim statistics across matches, so a single lucky game never decides anything.

Sanctions with a paper trail

  • Kick or ban, for a set time or for good, with a reason the player sees in the game.
  • Every action is kept: who decided, when, why, and what changed on appeal.
  • Linked accounts wait for a person: a returning player is shown to staff, never banned by a match alone.

You stay in control

An anti-cheat that blocks the wrong player costs you your community. Ryft is built so that never happens without your say.

Three modes per rule

Off, observe or enforce. Everything starts in observe. A rule that refuses actions has to be enabled on your own server, not from a distance.

An emergency switch

If a rule misbehaves after an update, one setting puts Ryft back in observation everywhere at once, without restarting a match.

Your data stays yours

Your players' data is kept apart from any other server's, under a data processing agreement. Hardware codes are made specific to each server.

Coming next: kernel-level protection. A kernel component, signed by Microsoft and fully documented, to catch the cheats that hide below the game. It will be optional for each server, and players will be told before anything is installed. It is in development and not available yet.

Not open yet. Be the first to know.

Ryft runs in production on its first server today. It will open to a few community servers at a time, in observation first, once it has shown it raises no false alarms. Tell us about your server and we will write when a place opens.