Ryft Anti-Cheat

Anti-cheat for community game servers

Fair play, decided by people.

Ryft is an anti-cheat. It protects online matches on community game servers: it spots cheating while people play, and gives the evidence to the server's staff, who decide. It never bans anyone on its own.

The Ryft butterfly, made of ice-blue shards, over a dark blue night sky.

What Ryft does, in one picture

Four places, one path. Ryft watches the first two, puts the case together in the third, and leaves the last word to a person.

  1. 1

    The player's PC

    While the game runs, Ryft checks that nothing was injected into it and that its files are untouched.

  2. 2

    The game server

    Every build, shot and move is checked against what the game allows. Anything impossible is noted.

  3. 3

    Ryft

    Puts it together: what happened, by how much, the player's history. One clear case instead of raw logs.

  4. 4

    A person decides

    The server's staff look at the evidence, then kick, ban or close the case. The player can appeal.

Three layers, one view of the match

Cheats live in different places. Ryft looks at each of them, and puts what it finds side by side.

On the server

Every build, edit, shot and movement is checked against what the game allows, on the server itself. A modified client cannot talk its way past rules it never runs.

In the game client

Code injected into the game, hidden executable memory, modified game files and known cheating tools are noted while the game runs, without reading anything else on the PC.

Across accounts

A banned player who comes back on a new account is recognised from hashed hardware fingerprints. Linked accounts go to the staff for review, never straight to a ban.

Built on four rules

What Ryft does matters as much as what it refuses to do.

People decide

Ryft flags and scores. A member of the server's staff looks at the evidence and decides. Every sanction has a reason, an author and a history, and every player can contest it.

Observe before enforcing

New rules start in observation: they note, they never refuse. A rule only starts blocking once real matches have shown it raises no false alarm, and only if the server owner agrees.

Never in the way

Checks never make the game wait. If something on Ryft's side is slow or unreachable, matches go on and nobody is refused because of it.

Private by design

No files, no screenshots, no list of your programs. Hardware fingerprints are stored as codes, never as serial numbers, and data is deleted after 90 days unless a sanction is in force.

Ryft in four questions

The short answers. The details are on the pages for players and for servers.

What is it, exactly?

An anti-cheat: software that looks for cheating in online matches. It has a part on the game server, a part in the game on each player's PC, and a portal for the server's staff.

Who is it for?

Community game servers that want fair matches without hiring a security team. Players never install Ryft themselves: it comes with the server's launcher.

Does it ban people?

Never on its own. Ryft finds and explains; a person on the server's staff decides, with a reason the player sees and a way to appeal.

What does it see on my PC?

Only the game: what is loaded into it, its files, and known cheating tools that are open. Never your files, your screen or your list of programs.